Day 8

Published September 29, 2014
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[font=verdana]Hey guys![/font]

We really had high hopes for us to finish our game in time. But we ran into massive problems with Rigging/Skinning and Animation of our character. Likewise I had my problems with the code... This is basically the reason for us making no entry to our journal for a few days too.

What we have

We got the main features implemented so far and an own playerphysics system. We have a damage / health system and two damage sources from which one is mobile (patroling enemy) and one can spawn randomly in the level (vortexes of nightmare essence).

Our player is able to jump and hold onto walls. He can then hold to it as long as he likes, slide down or jump off the wall again. If he collides with an enemy or a nightmare essence vortex he recieves damage. If he runs out of health the ragdoll system lets him die theatrically.

A basic version of the first level. We got some assets done in modeling and into the game. Some basic toys, a dollhouse and dolls (creepy ^^) and
furniture to fill the scene background.

Starting and finishing points. Transitioning to other levels. Checkpoints from where you can spawn when you died.

Also we got the basic animations of our character into the engine. He has now an idle, a walkcycle, a jump from the idle and a jump out of the walk animation. He also has the wall hold animation which is just one frame.

What we dont have

Textures. We couldn't get any textures done for something else but our player character so far.

The lighting of the scene is not finished yet.

The first level is not finished.

The AI of the standard enemy is not finished yet. Likewise our game lacks one of its main features, the animation of toys lying around in the scene.

The resource (dream essence - essentially life) which the player should be able to collect is not implemented in the game yet.

There is no GUI. We've only just begun implementing it. So its not working properly yet.

The main menue is missing.

Conclusion

This was our first try of making a game. We have no experience in that so far and we would like to be able to make our own games in the future. Essentially we have all the skills needed at hand to make a game. We have designing skills, know how to model and animate 3D models, know how to texture them and we basically know programming. We've never worked with C# before though and we've never really worked with Unity to this extent either.

All in all we lack the experience how to make a game in general, so this is where we learned a lot this week. Although we somehow knew from the beginning that we most likely will not be one of the best entries in this contest, we still hoped for having an entry at all. Sadly we couldn't quite manage to get things finished. sad.png

Now we are looking for other game jams to participate in and further gain experience. Maybe next year we will take part in the Week of Awesome again!

PS: we will finish this game in the next few days, because we really like what we came up with, and there is so much more to learn for us.
2 likes 1 comments

Comments

Stormynature

Do try and finish it if you can as it would be nice to see the project reach its conclusion - Sorry to hear that you were unable to make the deadline, but hey...there is always next year's Week of Awesome III. More importantly I hope you and your team learnt valuable lessons and most of all had a great time while doing it...except maybe that sleep-deprivation thing. All the best and well done on what it is that you managed to achieve. :)

September 29, 2014 02:37 PM
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