Against The Mountain - Devlog DAY 51

Published November 26, 2021
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Just a quick little update on the paraglider. I've added a camera shake when the player uses the paraglider.

https://drive.google.com/file/d/1104HJirjyQTzKfHRZGjnWSpc-LMBQu2J/view?usp=sharing

I wanted to also add a radial blur and some speed lines over the camera shake but either it's over my head or Unreal Engine sucks at having blueprint communication.

Let me explain: For those who are not familiar with Unreal Engine, there are 2 types of blueprints. These are regular blueprints (those you place in the world and either act as a script) or level blueprints (which essentially do the same thing except it is only applicable for the respective level). There is also the FirstPersonCharacter blueprint, which basically acts as the player character logic and movement blueprint. Now, neither of these do not communicate directly with one another.

As such, in this case you can affect the camera shake in the FirstPersonCharacter blueprint, but you cannot affect the Level Blueprint with the FirstPerson blueprint (duh, it's in the name). The post process, however, happens in the game world, and as such, you cannot have communication between the firstperson character blueprint and the blueprint placed in the world that affects post processing. So, I could only have radial blur/speedlines but no glider (with camera shake) or I could only have the glider (with the camera shake) but not the radial blur or the speedlines. I'll figure it out somehow.

Anyway, that is all for today, short and sweet. See ya in the next post, bye.

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