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kseh's blog

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Edmonton, AB
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3 followers
76 entries
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kseh
August 07, 2017
Kseh Woa V - 2017-08-07

So, it's been 7.5 hours since the theme for this years Week of Awesome has been announced. I'm pretty tired and other than thinking I'll probably do something with "Alien Invasion" I'm not quite sure what direction to take it. I have a couple ideas that might fit the other themes but I'm not sur…

1,316 views
kseh
August 16, 2016
Kseh Woa Iv - Post 8 - Post Un-mortem

You know... because of the undead, right?

Ok let's see here...

Stuff that was good:


  • Well first and foremost I had fun working on the game. It's the sort of feeling that reminds me why I love programming.
  • I was able to balance project time with real life time rather well, I think. Though I could've us…
2,097 views
kseh
August 14, 2016
Kseh Woa Iv - Post 7

Seeing so many people with an entry ready to go is a bit intimidating. But it's also quite motivating. Congratulations to everyone that has their entry ready to go.

I spent too much time last night messing around with a spell charging mechanic that before I even started working I figured that I sho…

1,640 views
kseh
August 13, 2016
Kseh Woa Iv - Post 6

Slicer said something about hoping that everyone is approaching the polishing stage of their projects. The notion that I'll be able to focus on "polish" seems rather wishful thinking at the moment but perhaps it's not entirely out of reach.

The player can now... I guess "evoke" is the word, a shado…

1,631 views
kseh
August 12, 2016
Kseh Woa Iv - Post 5

I'm pretty tired and so I'm planning taking this evening off from coding and getting some sleep. Except I thought that I should post something so I thought, well I did some art stuff earlier today maybe I can throw a gif together quick. And now I'm a bit in the mood to try to get more art work done…

2,175 views
kseh
August 11, 2016
Kseh Woa Iv - Post 4

I'm slowly making progress but I think I'm starting to feel the weight of the work involved here. This project is on my mind quite a bit and it's starting to feel like a really long car trip. You can't quite take your attention off of trying to move forward and when a bit of a break comes you welco…

1,623 views
kseh
August 10, 2016
Kseh Woa Iv - Post 3

Another night of questionable progress. Pretty much everything has just been trying to get things to compile. Find one piece of functionality that I want to use and that's dependent on some other code which depends on some other code and so on. I have been able to get the blank terrain laid out and…

1,396 views
kseh
August 09, 2016
Kseh Woa Iv - Post 2

I think last night ended up being around 6 hours work but maybe half that coding and the other half writing and trying to come up with some kind of idea. Basically, I have the various libraries and stuff together and built to a Hello World sort of state where I probably should've been the night bef…

1,710 views
kseh
August 08, 2016
Kseh Woa Iv - Post 1

The twins are in bed and my work station (kitchen table) is pretty much setup. I believe the theme was announced about an hour ago and I'm very much unprepared. I had every intention of setting up a blank project last night but instead took on some wasps or hornets and couldn't get back into projec…

1,856 views
kseh
April 15, 2015
RPG Project Post 12
I'm procrastinating on beginning the next thing I want to work on for my project so I thought I might as well post something here. Unfortunately, there's not really much progress that can be shown with screen shots or video. So for the heck of it, I thought I'd more or less just copy & paste th…
1,578 views
kseh
September 05, 2014
RPG Project - Post 11
Been steadily working on this RPG project an hour or two at a time and finally got around to making a new video. Though there's lots of stuff going on in this project, I still don't have something that can be called a "game". It's still just the PC wandering through a world where there isn't really…
1,548 views
kseh
February 14, 2014
RPG Project - Post 10
I have been working on this project now a year and a half. I wanted to post an update back at the one year mark but I kept thinking I need to include screenshots or videos to really show off what I've done. There isn't much that has come out of the past 6 months that could be shown with just a scre…
1,821 views
kseh
August 22, 2013
RPG Project - Post 9
Sorry, I don't have anything "Awesome" to share. Unless you've been following my journal posts anyways in which case I have a video that I think is pretty cool. The video is basically a walk across the island from the northwest corner to the southeast. You can see the slimes lurching around and som…
1,520 views
kseh
July 10, 2013
RPG Project - Post 8
I'm not all that sure what area of my project I should be working on next. So I thought I'd procrastinate a little and do up a journal post since it's been awhile. I wanted to have a video to go with this post but I don't have the capture software handy and when it is handy I never think of it. So …
1,779 views
kseh
May 02, 2013
RPG Project - Post 7
About a month ago I wanted to have a post that included a video (and I have one now here). But when the video capture software I used came across very choppy, I figured it was due to inefficiencies in my code. And with the controls generally feeling sluggish, I just thought it made sense to spend s…
1,387 views
kseh
March 22, 2013
RPG Project - Post 6
Added some collision detection style logic to help better plan tree placement. Went from randomly planting around 57k trees to create an impassible forest to using only 39k trees for the same effect. Also found some settings that will be good for thinner forests when I start looking into adding mor…
1,507 views
kseh
March 09, 2013
RPG Project - Post 5
Memory leaks have pretty much been at the center of my focus for this project for the past few weeks. There really isn't a lot that's interesting to post about while trying to hunt these things down. And up until about two days ago, the only posts I would've been making would've been appeals for he…
1,532 views
kseh
January 22, 2013
RPG Project - Post 4
Winter and summer screenshots. Though apparently flowers still grow during winter.



I have a whole lot of code that does in some way what I want it to but it's by no means…
1,974 views
kseh
December 15, 2012
RPG Project - Post 3
Mostly just wanted to post a screenshot of what I currently have.



The purple terrain colour is temporary and the black empty space will likely be replaced with some sort of skybox. But the basic idea for how things will look is all there.…
1,663 views
kseh
November 28, 2012
RPG Project - Post 2
When I started this project I thought I'd go with a top down 3/4 view , figuring that it should be easier to do. I've spent the past two weeks fighting with what I though should've been some simple layering.

I had hoped to be able to quickly get a video going of a character walking around the game w…
1,717 views
kseh
November 05, 2012
Starting another project
Creating an RPG has been something I've taken a stab at a couple of times before and I've decided to have another go at it. Like before, I'm probably overly ambitious and overly optimistic but like before I'll probably have fun giving it a go.

The focus for the past few weeks has been world generati…
1,400 views
kseh
September 21, 2012
Original vision vs actual result
I found some, early brainstorming notes from before I started my Egg Hunt project. I've added the notes (with a little extra formatting) to my website here. Though at the time I wrote it I think I saw it as less of a brainstorming thing and more of a part of an actual plan. The original idea I have…
1,612 views
kseh
June 29, 2012
Platform game project - Egg Hunt - Post #7
Very little progress with the finishing touches. But one nice little addition is the ability to select level sizes in a settings screen.

Near as I can tell, what would be left to call this thing finished would be some music & sound effects, a title on the title screen, a proper instructions scre…
1,509 views
kseh
June 01, 2012
Platform game project - Egg Hunt - Post #6
Just want to mention quickly that I have a new build of Egg Hunt available on my website. Over the past week I finally put aside my fear of graphics programming and got some code in to re-size the window and stretch the image accordingly. Hopefully people won't need a magnifying glass to play the g…
1,294 views
kseh
May 25, 2012
Platform game project - Egg Hunt - Post #5
Quick update on the Egg Hunt project (and a couple screen shots).

I've added in a feature where when you eat one of the flowers a "dream" starts up which shows you the relative direction the eggs are. The dream kinda looks like eggs appear from the snark's head and move in a clockwise circular sort …
1,476 views
kseh
April 20, 2012
Platform game project - Egg Hunt - Post #4
Last update was awhile ago and probably the most interesting development is having my nephew test the game out a bit.

I have updated the build on the website. You now have a little title screen that doesn't actually have a title on it yet but there's a button to press to start the game. Doesn't soun…
1,674 views
kseh
March 09, 2012
Platform game project - Egg Hunt - Post #3
It's been over a month since my last update. Part of the reason is that I was figuring on not posting anything until I had a video I could post as well (sorry, I still don't have one). And somewhere in there I had managed to convince myself that I haven't gotten much accomplished since my last entr…
1,575 views
kseh
February 01, 2012
Platform game project - post #2
I think I've mistakenly called the project I'm working on a side scroller when I should've called it a platform game.

I've continued to work on my platform game with some results that I'm pretty happy about. I've been able to eliminate the main issues that I figure would be things people just natura…
1,380 views
kseh
January 05, 2012
Side Scroller Project - Lab 13
The past few weeks I've been trying to get something that looks like a side scroller game going. Over all, I'd say things are going well.

Back when I was learning to work with the ANL library I was going all through the documentation that was available trying to figure out what's what. And a little …
1,305 views
kseh
November 25, 2011
Some experiments with island generation
This month I've been playing around with JTippetts' Accidental Noise Library to try and get some semblance of a world generator started that I'm happy with. It's been pretty fun to play with and so far, I'm pretty happy with what I've been able to piece together(though not done experimenting yet). …
1,043 views
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