Interactive Elements Design:Interactive Elements are refered to as 'Beads'.
Introducing Olivia0.1 Objective: Need a interactive scene to introduce the character.
Suppose we want to introduce the character Olivia interactively,
how do we do it?
![](http://h1.ripway.com/ecwai/Sprites/Albatross/Olivia.png)
This is Olivia. She is a student and does not know anything about the
Albatross. This matches the state of the player and thus makes her
character an asset of introducing the story as well as introducing
her. You could say that the presentation of the story is cartoony
because it is primarily presented through her tone.
This bead needs to show that Olivia is curious and her view of discovering
and asking questions.
0.3 Concept: First have a dialog scene between Olivia and her mother,
then have an interactive (side-scroll) section where Olivia is on the shuttle
Falcon3 en route to Earth where Oliva could walk around in the shuttle and
look outside. The player is controlling the movement of Olivia. Questions
would pop and Olivia would bring the question to other passengers. Depending
on where Olivia brings the question, she would get different answers.
0.5 RecipeNecessary Sprites:
Olivia: Standing, running, jumping, looking out a window, sitting in seat
Romaina: Standing, running, looking out a window
Falcon 3 Interior: seats, windows (the height of windows is done such that
Olivia must stand on a seat or someone's lap to see the outside), emergency
door,
Moon (Colony) Exterior
Old Satellites and Telescopes Exterior
Space debris
Earth Exterior
Albatross Exterior
Seatbelt sign
Necessary Dynamics:
When Falcon3 is passing the debris and before landing, Olivia needs to
return to the seat next to Romaina. Else Romaina would catch the player and that would be the end of the section.
Olivia jumps on seats or passengers to see the outside. When she sees something
new questions would pop. Player controls Olivia to catch a question and bring
it to a passenger for answer. The question disappears whenever she gets an
answer regardless whether the answer is true or false. The answers go to her
diary.
The flight from the moon to Albatross is a timed sequence of two minutes. The
objective of the game is to let Olivia ask questions and get answers. Olivia
could be asking questions about the other passengers or make them talk by
making them look out the window or bringing objects to them or lead them to objects.
The game could abruptly end if Olivia opens the emergency door.
Optional Sprites
Allisa: sitting in seat, looking out
Minivamp (Alisa's camera): Fly
Pippali: sitting in seat, looking out
Le Mon: standing, running, looking out
Atiel: Sitting
Falcon 3 Interior: Cockpit, cargo area
Granola: piloting
Falcon 1 Exterior
Cargo boxes
Optional Dynamics:
(intentionally not listed, too much distractions)
0.7 Psuedo-Demo(to be continued)
0.9 Comments(to be continued)