Theme has been revealed!

posted in 0sok's Journal
Published September 22, 2014
Advertisement
It is 2pm here in South Korea on Sept 22nd and I am on a one hour subway ride to my girlfriend and teammate's home. I think she is a talented artist with pencil and paper, but lacks the proper confidence in herself. I hope that is something she can gain from this competition. She has had a wacom tablet and gimp up and running for about a month now so her tools are new to her still.

I have been getting acquainted with UE4 for the past 3 months now and have just wrapped up my first 2d mobile game's beta last night. I am happy I can shelve it away for a week and work on this competition, something new.

I am quite excited about the "Toys are Alive" theme because I feel it really will pair well with our art styles and current level of talent. At first glance I thought there will be many similar games and the theme was kind of close ended, but as I have been writing this my mind is running through a hundred ideas. I am excited to get started!

Unfortunately I woke up to horrible news this morning; my apartment's monthly bandwidth has hit it's cap. No internet access at home. It looks like we are going to be coffee shop developers for this competition.

There is a silver lining, it has given us a team name: CafeCrew.
Next Entry End of Day Two
6 likes 5 comments

Comments

Stormynature

Good luck and don't order the Americano :D

September 22, 2014 09:53 AM
Orymus3

South Korea? That gives you a head start ;)

Will you be ok to upload your build at the end of the competition despite the bandwidth issue?

September 22, 2014 03:47 PM
Thaumaturge

Good luck to you and your girlfriend--and I hope that the competition does indeed help her with her art. happy.png

Has an idea been decided upon yet?

(I do hope that the bandwidth cap doesn't prove to be too great an impediment; can you upload your entry from the coffee shop? :/)

September 22, 2014 06:09 PM
0sok

South Korea? That gives you a head start ;)

Will you be ok to upload your build at the end of the competition despite the bandwidth issue?

Yes I will be okay. Nearly every coffee shop here as internet access. Most of it is capable of decent upload speeds. A relief.

Good luck to you and your girlfriend--and I hope that the competition does indeed help her with her art. happy.png

Has an idea been decided upon yet?

(I do hope that the bandwidth cap doesn't prove to be too great an impediment; can you upload your entry from the coffee shop? :/)

We accomplished a lot in our first evening. First thing was brainstorming and then she got to drawing. To help spark her to be fully committed to this competition the first thing I did was get her character in game with walking animations. Her response, "The sight of it makes me drool." I think it is safe to say she is hooked. I lost some time intitially with prototyping by doing this but I believe setting the hook was far more important.

I want to show off what we have accomplished tonight, but SHE INSISTS on keeping most of it a secret for now.

September 22, 2014 06:44 PM
Eck

Good plan 0sok. One of the things I accomplished today was the ability to load up the game assets and get them moving while she worked on rough placeholders for a few game bits. Now we can see them in action from Day 1 and hopefully be able to polish them along the way.

September 23, 2014 12:10 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement