We agreed that we would release our game's name this evening (1:30am). I am incredibly proud of ?? (Bohee)'s art so far. I feel it really ties the game together well right now. I have a lot of confidence that we will score well on the graphics portion of the judging. The art ties in incredibly well with our gameplay, and it is unique. We figure that now the competition is nearly half way completed it was time to release a little more than just words or a blurry picture. As badly as I would like to release some actual gameplay footage, I think I would rather have it be a surprise to the player. I feel that our tutorial is a fresh take on informing the player on how to play.
There are 6 sections in the tutorial and they are all completed and working in a wonderful fashion. I hope to build upon this and create some fantastic gameplay for all of you that decide to try our game. Primarily what is left to be completed are sprite animations (yes our game is 2d), audio, and implementing the level design that is in my brain! For the most part, the code is in place and ready to be duplicated where needed. Unreal Engine 4 has been incredibly powerful and it is easily the best $20 I have ever spent. I highly suggest you other devs take a look at it. There really isn't anything better out there. I've had a lot of experience with the CryEngine platform, some familiarity with Unity, but easily UE4 surpasses them in quality. Maybe I am bias because I like how fast progress has been this week
I look forward to showing a screenshot or two the beginning of this weekend. I love what I am seeing from the other teams and am quite interested in playing everything you guys and girls have made. Don't forget to drink water and stretch every once-in-awhile
Nice title :)
Been thinking about UE4 for a bit now, and 20$ certainly doesn't scare me. It will be interesting to see your results :)