We have a working prototype. I think we have a great idea and I hope we end up impressing at least one person. At the very least I think we are impressing each other. I badly want to show what we have, but it is still too early in the week to be lifting the drape. We know there are better artists and programmers in this competition than us, but we hope our sheer dedication can overcome our shortfalls.
We dropped a couple F-bombs today, but I am excited for tomorrow. We learned a great lesson today: Stop sweating the small stuff. We aren't shipping this game, it is going to be sloppy, it is going to have corners cut in art, and unoptimized code. That is the kind of stuff we need to save for the last 24 hours of this competition. We're willing to share a pixelized page from our concept session. You can't see anything; I look forward to showing you later this week.
Hmm... blurry...