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Nocturnal Ferret

Profile
Gdynia, Poland
Basked in light from the LCD monitor, I tell a tale
4 comments
5 entries
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Zethariel
June 03, 2012
Another update
The past week was great -- I took a leave from work and was coding the whole day, each day for a whooooole week. The game progress is great, but the lack of properly animated assets still bugs me. I realised that making games is challenging not due to the difficulty of coding or designing art asset…
1,664 views
Zethariel
May 23, 2012
Project continues + some thoughts
Yesterday the main menu scene was brought to the point it only needs models, some particle textures and sounds. Think I'll be able to find most of that in some free online resources, then post an update with a nice screen-shot. Still, the problem with lack of animated organic models bugs me. Placeh…
1,629 views
Zethariel
May 21, 2012
Moving on to the next project
Epic got to see its finish, albeit without models and textures (lack of interested artists, huh). I'm not posting it up anywhere, as it doesn't look as impressive as it should. Maybe someday someone with whom I'll manage to collaborate will lend their time towards improving the game and releasing i…
1,965 views
Zethariel
May 03, 2012
Work continues
The work on Epic continues:

* Added a few new models and animations
* Added Pause menu, ability to reset game
* Levels now affect eachother -- the mineral you get from mining defines the quality of the weapon you craft, which then in turn defines how well you fight in level 3.
* The boss at level 3 has…
1,632 views
Zethariel
April 27, 2012
WIP Prototype: Working name "Epic"
After nearly 3 months of working with Unity (and learning a lot about programming itself) I have completed the first stage of my game -- the prototype.

This framework contains most of the functionality I expect from the game, but it is ugly (only placeholder art, some mismatched textures and sounds)…
1,821 views
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