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4/15 is drawing near! and with it our release of Revel Immortal alpha version 22.[/font][/color][color=rgb(20,24,35)][font=helvetica]
We've been working hard, and will be doing a 'jam' this weekend to tie up the loose ends.[/font][/color][color=rgb(20,24,35)][fon…
4/15 is drawing near! and with it our release of Revel Immortal alpha version 22.[/font][/color][color=rgb(20,24,35)][font=helvetica]
We've been working hard, and will be doing a 'jam' this weekend to tie up the loose ends.[/font][/color][color=rgb(20,24,35)][fon…
I am happy to announce, that through the hard work of co-developers Brian Linton, Joe Francis; and the tireless persistence of Brian Matthys (gearslayer360) and Bob Eagelsham at Strategy First.
EDIGames's second title, The Lost City of Malathedra is now on steam! --and 15% off I might add ;)
Announce…
EDIGames's second title, The Lost City of Malathedra is now on steam! --and 15% off I might add ;)
Announce…
Hello guys, Brian here again. It has been a bit but man have we been busy. We are fast approaching our (hopeful) launch date of 4/15. This means it is crunch time. The to do list is thankfully getting shorter and things are coming together nicely. What we have is looking more and more like a game a…
Our Progress on Locations
Some good progress has been made since the last update. We have added 2 new locations and changed 3 locations from just a black room to make for a total of 5 new locations that are able to be explored. We have hooked up the East Woods and the Upper Halls as the 2 new locati…
Some good progress has been made since the last update. We have added 2 new locations and changed 3 locations from just a black room to make for a total of 5 new locations that are able to be explored. We have hooked up the East Woods and the Upper Halls as the 2 new locati…
Introduction
Hello to all of you long time fans of EDI, or maybe some of you newcomers. As Raymond may have mentioned previously he has had a new addition to the team and I would like to formally introduce myself. I am [twitter]Brian_Matthys[/twitter] and I will be handling regular journal updates f…
Hello to all of you long time fans of EDI, or maybe some of you newcomers. As Raymond may have mentioned previously he has had a new addition to the team and I would like to formally introduce myself. I am [twitter]Brian_Matthys[/twitter] and I will be handling regular journal updates f…
Under-drive & Over-drive
This is a situation that comes up a lot in game development; It recently reared its head again when adding a 'ghost writer' text effect to our NPC dialogue system.
I thought I would take a moment to talk about the crux of the issue so that some folks might understand it b…
This is a situation that comes up a lot in game development; It recently reared its head again when adding a 'ghost writer' text effect to our NPC dialogue system.
I thought I would take a moment to talk about the crux of the issue so that some folks might understand it b…
Happy New Year!
...a little late, I know.
[twitter]brian_matthys[/twitter] has been bugging me, relentlessly to post another update.
But, for those of you who know me best; I often get wrapped up in the implementation, more so than the telling.
Current Status of Revel Immortal
I am happy to report that …
...a little late, I know.
[twitter]brian_matthys[/twitter] has been bugging me, relentlessly to post another update.
But, for those of you who know me best; I often get wrapped up in the implementation, more so than the telling.
Current Status of Revel Immortal
I am happy to report that …
Hi all, sorry for the long space between updates again ...between the holiday season; and some particularly hard problems it makes for some good radio-silence.
So where to start ...my co-developers Brian Matthys [twitter]Brian_Matthys[/twitter] (a comp-sci student and aspiring game programmer) has b…
So where to start ...my co-developers Brian Matthys [twitter]Brian_Matthys[/twitter] (a comp-sci student and aspiring game programmer) has b…
Wait what? An update that isn't one month apart?
Indeed; things are moving faster; this weekend saw implementation of the Quests UI and the NPC Talk UI.
Both extremely key to moving the project forward.
Next on the chopping block is to re-hook-up combat; with modifications per the new UI.
And closely f…
Indeed; things are moving faster; this weekend saw implementation of the Quests UI and the NPC Talk UI.
Both extremely key to moving the project forward.
Next on the chopping block is to re-hook-up combat; with modifications per the new UI.
And closely f…
Greetings All,
Things have been coming along quite well; and while I could go into the nitty gritty detail; I think it is better to just show some progress.
so, what I have here to show is Revel Immortal v22e --that is the 5th pre-release revision of v22.
Like before, this is not an actual truly publi…
Things have been coming along quite well; and while I could go into the nitty gritty detail; I think it is better to just show some progress.
so, what I have here to show is Revel Immortal v22e --that is the 5th pre-release revision of v22.
Like before, this is not an actual truly publi…
Greetings all,
Seems I am on-par with my monthly updates.
First off, I'd like to say; sorry the changes to Revel are taking so long; but I can say a large part of this delay has been through prototyping and having the resolve to say:
"Nah.. that doesn't look/play/feel/sound/smell good."
Instead of sim…
Seems I am on-par with my monthly updates.
First off, I'd like to say; sorry the changes to Revel are taking so long; but I can say a large part of this delay has been through prototyping and having the resolve to say:
"Nah.. that doesn't look/play/feel/sound/smell good."
Instead of sim…
I am well aware that if a journal post contains no images it tends to get no meaningful feedback.
So, since I am not yet ready to release new screens of Revel; I won't waste your time exaustively listing development minutua that it seems no one cares about.
Instead, I will merely state that developme…
So, since I am not yet ready to release new screens of Revel; I won't waste your time exaustively listing development minutua that it seems no one cares about.
Instead, I will merely state that developme…
Greetings all,
I had a semi-productive weekend as planned in my last journal entry.
The result is that a pretty significant internal milestone has been reached in the re-design of Revel Immortal.
While it wont be apparent to most of you; a large amount of the technical underpinnings needed to support …
I had a semi-productive weekend as planned in my last journal entry.
The result is that a pretty significant internal milestone has been reached in the re-design of Revel Immortal.
While it wont be apparent to most of you; a large amount of the technical underpinnings needed to support …
Woosh! ...these months fly-by fast; time for an update!
Lots of things have been happening so I'll report on a few.
New Logo
One of the problems with having named your company 14 years ago, is that trends change.
While I have never really been able to change Ethereal Darkness Interactive (who uses inte…
Lots of things have been happening so I'll report on a few.
New Logo
One of the problems with having named your company 14 years ago, is that trends change.
While I have never really been able to change Ethereal Darkness Interactive (who uses inte…
Greetings all!
It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."
...thanks to @Navyman reminding me of my overlong lapse in updates; the time has come!
Revel Immortal Up…
It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."
...thanks to @Navyman reminding me of my overlong lapse in updates; the time has come!
Revel Immortal Up…
I'm not much of a "free-hand" artist, but below is a work in progress of some art for the new Garranshall travel map.
The goal with using stylized maps for local and world maps; is to help convey more about an area and culture; than you can get from traveling at the ground level.
This way, gameplay m…
The goal with using stylized maps for local and world maps; is to help convey more about an area and culture; than you can get from traveling at the ground level.
This way, gameplay m…
Hi all,
Way too long since my last update (~2 weeks).
I've been making good progress with the map views in Revel, which are the main gameplay spaces.
I now have Morning walking about and can place down various structures.
I also spent considerable time stripping out a bunch of unneeded code and making …
Way too long since my last update (~2 weeks).
I've been making good progress with the map views in Revel, which are the main gameplay spaces.
I now have Morning walking about and can place down various structures.
I also spent considerable time stripping out a bunch of unneeded code and making …
Hola Everyone,
I enjoyed a birthday over the weeked; I'm now 31 *groan* ;)
Design Related Update
I'm happy to say that I'm pretty much set with the land-mass layout of the Revel Immortal world map.
I've created a base graphic and imported it into the engine in the WorldMap view class; expressing 'rooms…
I enjoyed a birthday over the weeked; I'm now 31 *groan* ;)
Design Related Update
I'm happy to say that I'm pretty much set with the land-mass layout of the Revel Immortal world map.
I've created a base graphic and imported it into the engine in the WorldMap view class; expressing 'rooms…
So, it's been about a week since my last update; and I had a good Memorial day weekend with my wife and friends.
I am fully moved out of the Eastworks office; a place where I spent the better part of 2013 building Revel Immortal.
The final decision to move my development back home came from a few sou…
I am fully moved out of the Eastworks office; a place where I spent the better part of 2013 building Revel Immortal.
The final decision to move my development back home came from a few sou…
Greetings All,
I just returned from two weeks vacation in Florida, the time-off has been great. It has been about two months now since my last update; my last two month break was in the sept. -> oct. 2013 time frame; I've been trying to keep them about six months apart.
So now, summer is right aro…
I just returned from two weeks vacation in Florida, the time-off has been great. It has been about two months now since my last update; my last two month break was in the sept. -> oct. 2013 time frame; I've been trying to keep them about six months apart.
So now, summer is right aro…
We're happy to announce that Revel Immortal version 21 is now live!
We are now offering Early Access, a one-time full version purchase during Alpha that will grant access to Shadowlith, and all other realms as they become available.
http://edigames.com/
We are now offering Early Access, a one-time full version purchase during Alpha that will grant access to Shadowlith, and all other realms as they become available.
http://edigames.com/
Greetings All,
It's been a productive week.
An addition of another quest in Shadowlith and I'm now working on finishing the Paypal IPN so our purchasing system for Early Access works.
I've created a big-huge tech improvement list which I'll be processing after the 15th; now that we've got some real co…
It's been a productive week.
An addition of another quest in Shadowlith and I'm now working on finishing the Paypal IPN so our purchasing system for Early Access works.
I've created a big-huge tech improvement list which I'll be processing after the 15th; now that we've got some real co…
Greetings All!
I had a very productive weekend, in spite of catching a bad cold in the middle of last week.
Morning stands at the Temple of Kalixis
New Quests
Shadowlith now has the first round of main quests concerning Morning's interactions with Kalixis, the goddess of shadow.
I've listed the names of…
I had a very productive weekend, in spite of catching a bad cold in the middle of last week.
Morning stands at the Temple of Kalixis
New Quests
Shadowlith now has the first round of main quests concerning Morning's interactions with Kalixis, the goddess of shadow.
I've listed the names of…
Greetings All,
I'm gonna take a moment to run down where Revel Immortal is, and our plans concerning the Spring Update.
0.20 Release
As you may have seen in the previous update we rolled-out version 0.20; it took overly long to prepare due to a number of new quests in Garranshall; and new staging for …
I'm gonna take a moment to run down where Revel Immortal is, and our plans concerning the Spring Update.
0.20 Release
As you may have seen in the previous update we rolled-out version 0.20; it took overly long to prepare due to a number of new quests in Garranshall; and new staging for …
It took a lot longer than planned but 0.20 is now live.
you can check it out here http://edigames.com/revelimmortal
Now... I go to spend my weekend building up Shadowlith;
hopefully next week I'll have time for a more comprehensive update :D
you can check it out here http://edigames.com/revelimmortal
Now... I go to spend my weekend building up Shadowlith;
hopefully next week I'll have time for a more comprehensive update :D
Hi again all!
Last evening I was approached by my long time friend and co-designer of my second game (The Lost City of Malathedra); Brian Linton. brnlinton@gmail.com
He began to tell me about a new project he was working on which he calls: Responsibility in Games
Being a developer who is writing a gam…
Last evening I was approached by my long time friend and co-designer of my second game (The Lost City of Malathedra); Brian Linton. brnlinton@gmail.com
He began to tell me about a new project he was working on which he calls: Responsibility in Games
Being a developer who is writing a gam…
Morning All!
I had a very productive weekend with Revel Immortal; if you've been following you might realize there are only five days left in Februrary; and with that comes the deadline for 25 quests in Garranshall.
I'm happy to say I've finished 15 so far, and so only have 10 more to complete.
The co…
I had a very productive weekend with Revel Immortal; if you've been following you might realize there are only five days left in Februrary; and with that comes the deadline for 25 quests in Garranshall.
I'm happy to say I've finished 15 so far, and so only have 10 more to complete.
The co…
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