🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
So now that i've got the previous engine all smoothed out nice and pruned of any old uneeded functionality, it's time to start integrating the new systems.
First off it should be known that in general, I've got no clue how to make a full 3D game so, like always I'll be making stuff up as I go along.…
First off it should be known that in general, I've got no clue how to make a full 3D game so, like always I'll be making stuff up as I go along.…
So I did some more tinkering and contemplation last night; I discovered that while the strict tree structure of 'State Nodes' at first seemed ideal, it led to a few weird inconsistancies; e.g. having a render function echo through _all_ of it's children would not be ideal if calling render from the…
So I spent some time last night and this morning trying to get some graphics on the engine screen. Naturally I had my old faithful radial menus there, but I wanted something a bit better; I tried to just create a sphere mesh via the D3DX functions and draw-segment it, however that didn't give me an…
Greetings All,
It's been a bit longer than I'd hoped for my next post on the development of my new engine; however lots has been going on with my personal life; anyhow let's touch base with what I've been doing.
Recycling:
An important thing to leverage, especially when you've been doing game developm…
It's been a bit longer than I'd hoped for my next post on the development of my new engine; however lots has been going on with my personal life; anyhow let's touch base with what I've been doing.
Recycling:
An important thing to leverage, especially when you've been doing game developm…
So, before we can seriously start to develop a game development IDE (and the engine that runs the output) we need to have a clear idea of what the game in question needs.
First off it's important to isolate things that need to vary from game-to-game, and things that don't; this is of course up to th…
First off it's important to isolate things that need to vary from game-to-game, and things that don't; this is of course up to th…
Uh... Where was I?:
So, for those of you who are just joining us; I'm Raymond Jacobs
I spent four years with my team developing Morning's Wrath which in 2005 generated about 300 indiependant sales, a nice bit of internet fame, a couple spots in a UK gaming magazine, and a very modest amount of cash.…
So, for those of you who are just joining us; I'm Raymond Jacobs
I spent four years with my team developing Morning's Wrath which in 2005 generated about 300 indiependant sales, a nice bit of internet fame, a couple spots in a UK gaming magazine, and a very modest amount of cash.…
//ADDITIONAL NOTE!!!!!
I am offering linkage to sites and development journals from other indies here.
If you would like to be linked to, reply to this post with
URL: (where you want it to go, duh :D)
Title: (what is seen in the list, keep it short please)
Tagline: (shown on description hover)
//ADDITION…
I am offering linkage to sites and development journals from other indies here.
If you would like to be linked to, reply to this post with
URL: (where you want it to go, duh :D)
Title: (what is seen in the list, keep it short please)
Tagline: (shown on description hover)
//ADDITION…
Greetings Folks,
Well interesting, interesting stuff has been happening, so let's get down to it shall we.
Morning's Wrath Revisions:
So after about a month of effort, about all I've managed to get done is a new /performant/ graphics core. We tested this on some folks and while they liked the speed in…
Well interesting, interesting stuff has been happening, so let's get down to it shall we.
Morning's Wrath Revisions:
So after about a month of effort, about all I've managed to get done is a new /performant/ graphics core. We tested this on some folks and while they liked the speed in…
Long time no update.
Lots been going on, interleaved with me being sick =/
First off, I replaced the entire graphics core for Morning's Wrath, much better performance =D
Now I am moving on to more gameplay oriented changes, I'm hoping to put this patch to bed this weekend, I'm missing malathedra =/
Not…
Lots been going on, interleaved with me being sick =/
First off, I replaced the entire graphics core for Morning's Wrath, much better performance =D
Now I am moving on to more gameplay oriented changes, I'm hoping to put this patch to bed this weekend, I'm missing malathedra =/
Not…
Okay, so my last journal entry suggested that I was trying to replace some very core compoents (array,linklist,dictionary,XMLDocument), with the STL and TinyXML
Wellllll let's just say it's not going to work.
The containers I wrote are so non-standard and buried so deep into everything, that after fi…
Wellllll let's just say it's not going to work.
The containers I wrote are so non-standard and buried so deep into everything, that after fi…
Lots 'o' news today folks, so let's get to it.
MW:Mac
While not much has been said about it, over the past few months Morning's Wrath for the Mac (OS X) has been in production and is now in testing. It is an experiment to probe the supposedly untapped indie game market on Mac. More on this later.
The…
MW:Mac
While not much has been said about it, over the past few months Morning's Wrath for the Mac (OS X) has been in production and is now in testing. It is an experiment to probe the supposedly untapped indie game market on Mac. More on this later.
The…
copied from: http://www.edigames.com/forum/index.php?topic=91.0
All week long Ethereal Darkness Interactive (www.edigames.com) will be unveiling new content for its upcoming game entitled Malathedra (www.malathedra.com) slated for release in 2007.
The first content update is 8 brand-new screenshots!
S…
All week long Ethereal Darkness Interactive (www.edigames.com) will be unveiling new content for its upcoming game entitled Malathedra (www.malathedra.com) slated for release in 2007.
The first content update is 8 brand-new screenshots!
S…
Some of you may have seen TrapperZoid's latest post, wherein he gives a review of 2006 and his game development progress.
Having followed TrapperZoid's progress myself for some time I am now going to share with you my opinion on the situation, since I feel he serves as a prime candidate for showing …
Having followed TrapperZoid's progress myself for some time I am now going to share with you my opinion on the situation, since I feel he serves as a prime candidate for showing …
That's right, only 5 days until we commence the construction of Part2 of The Lost City of Malathedra
Much like Part1, part2 is a 3 month development cycle, starting Oct 1 and Ending Jan 1.
On a side note, I've realized that TLCoM seems to be somewhat less anticipated here on GDNet than Morning's Wrat…
Much like Part1, part2 is a 3 month development cycle, starting Oct 1 and Ending Jan 1.
On a side note, I've realized that TLCoM seems to be somewhat less anticipated here on GDNet than Morning's Wrat…
I had a thought I wanted some feedback.
The .sheet format that S3Engine uses is very flexible, simple and general, couple this with tool support, and you've got a perfect candidate for other people to integrate this functionality in their own projects.
So the question is:
Is there anyone who would use…
The .sheet format that S3Engine uses is very flexible, simple and general, couple this with tool support, and you've got a perfect candidate for other people to integrate this functionality in their own projects.
So the question is:
Is there anyone who would use…
Everyone knows the value of tools, weither they are trying to take a bolt out of car, or prepare art for a game; the 'right' tool for the job can make things painless and fast.
The Sheet System
The S3Engine uses a system called the 'sheet' system, a sheet serves as a logical 2-Dimensional grouping of…
What is a Game Engine?
Ask anyone and you will get a variety of answers; A quick Google search defines Game Engine as such:
In computing, a game engine is the core software component of a video game. It typically handles rendering and other necessary technology, but might also handle additional tasks…
Ask anyone and you will get a variety of answers; A quick Google search defines Game Engine as such:
In computing, a game engine is the core software component of a video game. It typically handles rendering and other necessary technology, but might also handle additional tasks…
Advertisement
Popular Blogs
Advertisement