🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

A Keyboard and the Truth

Profile
Western Massachusetts
Mostly technical ramblings through the years of indie game development
1,888 comments
5 followers
504 entries
Advertisement
EDI
May 30, 2006
Ahh.
So, everything is set for the big kick-off.
We spent a lot of time working on the website and I think people will like it, and what it has to offer.

Donny has been working on the map editor which is likely to come out 10x better than before.

So now that we have our final team structure, contracts will…
273 views
EDI
May 17, 2006
Shady Lake cont.
Sure have been a lot of screen shots lately eh?
478 views
EDI
May 15, 2006
Maglev tram
This will be showing up a LOT later in the game, but I modeled it now becuase it is so darn cool. =D

333 views
EDI
May 14, 2006
Shady Lake
the start of Shady Lake, and more importantly the cottage near Shady Lake.
292 views
EDI
May 13, 2006
double-wide
stitched two shots together, to show you 'the big picture'.
note I lowered the opacity of the shadows and softened them a bit more, this helps to reduce some general errors. I still have more shadow fixes to do, I've got some good ideas, it will just take time, since it's not my current focus.
296 views
EDI
May 13, 2006
closer
just about finished with Bongo Beach, yay =)
note: took off the shadows to show you a comparison,
while i agree the shadow system needs work, I definetly think this makes things look too bland.
424 views
EDI
May 12, 2006
there be threasure in them thar dunes!
a treasure seeker with all the wrong stuff (socks with sandals!)
326 views
EDI
May 11, 2006
Fun in the sun.
from right to left:
rare,medium,and medium-well
367 views
EDI
May 10, 2006
Tiki Bar
thats right, Tiki Bar.
392 views
EDI
May 10, 2006
holy map batman!
what is this another beach?
awesomeness shall ensue =D

482 views
EDI
May 07, 2006
w00tles?

Yes, I realize the tree shadow is... 'under' the building. if anyone has an easy solution let me know. [grin]
worst case scenario, i'm moving the tree over.
363 views
EDI
May 05, 2006
Screen Shots
Yay! =)

im now in the process of prettying up Port Placid.

shot of the east of Port Placid



who wouldn't want to eat a sand castle?
383 views
EDI
May 04, 2006
buildings
got the last two buildings in port placid rendered =)




294 views
EDI
May 03, 2006
Busy, Busy, Busy =D
June is nearing!

I'm happy to say the S3Engine is now ready for us to start serious content creation for Project2.

with the kick-off getting close, I'm scrambling to complete the Project2 story and finish the website.

To tide you all over, here is a video of Rebecca (the main character) taking a strol…
542 views
EDI
April 26, 2006
Truckin' along
I really like the approach I've taken in the development of this engine. Things are very organized (from both a design and code standpoint), I've used plenty of third party libraries to ease my pain:

-TinyXML
-Lua 5.1
-Ogg/Vorbis
-Boost

I've used the Standard Template Library, which eased a TON of pain …
329 views
EDI
April 25, 2006
W00T
So I got home after work last night, and I wasn't much in the mood for programming =/ I was pretty tired, and ended up falling asleep in my chair soon after sitting down.

So, I wake up at 2AM, feeling rather refreshed, and I code the remainter of the dialogue/topic system, finishing at about 4AM, t…
333 views
EDI
April 23, 2006
Update
Most of you may be noticing that the list is getting green quick =)
you also may know that there is a june deadline for us =)

at this deadline you will know the real name of project2, the game engine will be finished, and the story will be finalized.

this will mark the begining of our development phas…
249 views
EDI
April 23, 2006
MW is on sale again, and the MW Soundtrack is rele
Just wanted to let everyone know, www.MorningsWrath.com is having another sale, you can now pick up Morning's Wrath for 25% off by using the coupon code MWSPRINGSALE after you add it to your cart.

Also, we've released the Morning's Wrath soundtrack, all utilizing the original high quality master tra…
243 views
EDI
April 19, 2006
Scripting Functions
So I was adding to my ever growing list of scripting functions, and I thought you might like to see the current set of functions that S3Engine exposes to lua to allow interaction. It might invoke some ideas if you are working on similar games or systems =)


//System functions
mainEntity(entity); //se…
389 views
EDI
April 18, 2006
Productive Weekend
The weekend overall was pretty productive =)

As you might notice 'entity selection' has been taken off the list, I was dreading this for a while, but in the end I did the simplest solution I could devise.

The Problem?

clicking on the screen and having it decide which of the many entities in the 3D wor…
292 views
EDI
April 14, 2006
whew.
Man, I hate working on the async scripting systems of my engines, they are just no fun =)

however I've now managed to implement a system that is even more robust than MW's system.

in MW certain functions had a boolean param as their last param which signified weither or not the script should wait for…
321 views
EDI
April 12, 2006
onward!
So this week was mainly wrestling with Lua =/

it turns out that using the co-routine system directly in lua, causes each co-routine to be pushed onto the main stack, however even when a thread dies it doesn't pop it off the stack. this eventually results in a stack overflow, which is baaaad =)

it too…
338 views
EDI
April 09, 2006
VICTORY!
So I managed to finish off the rest of the Topic Menu AND
build the entire Item Menu in a single day, clearly cause for great joy.

Topic Menu Video 3

Item Menu Video 2
281 views
EDI
April 07, 2006
Frriiiiiiiiiiiday!
So here we are on the eve of another weekend.

For any indie developer with a full-time gig, the weekends are solid gold.

Given that I program games 9-5 at my day job, when I get home after that you might imagine that the last thing I want to do is work on another game. However it is essential to get…
263 views
EDI
April 06, 2006
w00t
here is a video of interacting with the topic menu.
it's not hooked up to anything meaningful yet, so when you click a topic the topic simply gets marked as 'visited'

Topic Menu Video 2
292 views
EDI
April 05, 2006
Closer
I would like to say this is /done/ but it is lacking the hit-testing element which will be coming next, either way i've got it displaying and animating.




Sucks that FRAPS drains my FPS, so as a result the video is a bit choppy, but you get the idea =)

Video of the topic menu in action
294 views
EDI
April 04, 2006
Documentation
Thankfully I am more organized in this project than in Morning's Wrath, I tend to design systems on paper before I even touch the code.

While I /normally/ don't do this I am going to release the basic spec/concept documents that are being used for the dialogue and inventory systems.

I want to know wh…
302 views
EDI
April 04, 2006
yay

yay

so last night i wrote my Text class, which works very well.

goes a little somthing like:


SharedPtr text=SharedPtr(new Text(texFile,widthsFile,shader));

text->begin();

text->draw("Hello World!",x,y,w,h,size,color,flags);
...more draws

text->end();





So each text object acts as a specific font rende…
317 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
10 Followers
15 Entries
11 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement