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A Keyboard and the Truth

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Western Massachusetts
Mostly technical ramblings through the years of indie game development
1,888 comments
5 followers
504 entries
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EDI
November 24, 2005
New site design
Re-designed the EDI Games, Company site.
339 views
EDI
November 23, 2005
test
315 views
EDI
November 23, 2005
yay. the new site template is horrible
I absolutely hate the new color scheme (and the icons for that matter)

My journal currently doesnt work in the new site template, even after i resized all of the images, so who knows what is going on there.

So i've decided to use www2.gamedev.net, however that is now broken too, since button icons an…
539 views
EDI
November 22, 2005
Actors and Structures And Items OH MY! =D


Above you see a composited image of 3 different models, I will be using these 3 models along with a set of goals to implment new functionality into the engine.

In MW you could only take things that were on the ground, this is acceptable in an RPG, wherein you have a little leeway on reality that is …
309 views
EDI
November 21, 2005
Progress
So finally making some good progress.

The weekend saw a lot of thinking and revision, and ended up with the terrain system being done.



Next up is implementing the stuctures that live on this rock =D
492 views
EDI
November 18, 2005
And then the raymond said...
Let there be height!

Here is a horribly colored, random-light, random-height, 100x100(mostly occluded but not yet clipped) tile, example of using the positions/height/light data points to draw an isometric map with height, I think this style is gonna work great!

288 views
EDI
November 17, 2005
progress?
had a bit of progress last night, now that I know what must be done (or at least I have a very strong supposition) I decided to implement it; however these days I seem to be more dead after work than ever, must be getting old :D

So I did implement once part, since my positional,height and light data…
308 views
EDI
November 16, 2005
Photo Op. lol
So this is the pic I've sent to the PC Zone interviewer.

It's okay, I know I am sexah you don't have to tell me [grin]

(haha)



see those wrinkles? that is what game development does to you!
473 views
EDI
November 16, 2005
think. think. think.
================================
Publicity Cont.
================================

Well, got some good news =)

I will also be featured in an indie developer interview in the PC Zone magazine, complete with a picture. Gotta make sure I grab a copy =)

================================
Map trials and tribulat…
294 views
EDI
November 14, 2005
nice =)
Looks like Morning's Wrath will be featured in PC Zone UK magazine, with our demo on the cover-disc to boot =)
452 views
EDI
November 14, 2005
rendering core finished
So over the weekend I implemented the rendering core.

it is a generalized pre-tnl quad-blitter, that batches by texture, fills a vertex buffer and then flushes it out. I implemented a TileAtlas(palette) class, which creates 1024x1024 (or smaller depending on HW) textures that store 64x64 sized image…
283 views
EDI
November 10, 2005
Engine Fun
Last night saw lots of stubbing out of new engine components.

Entity - basic world unit that can serve many functions
Light - description of a light source
Color - 32 bit logical ARGB color
Map - a map in the game, most of this will be moved over from flare 3
Palette - a managed texture containing image…
289 views
EDI
November 09, 2005
Getting Further
ildave1 finished the Message class last night, it works really nice, by showing and logging all of the messages (and the choices made from them) that the program encounters, the log format is in color-coded HTML. It is likely in the future we will add a 'submit this error for support' HTML form to…
278 views
EDI
November 08, 2005
Graphics Palette system
Did some design on our underlying graphics storage system.

Unlike the old days (directdraw), you cant just slap any old sized image into your game. In Direct3D, If you do you are likely to waste bunches of space, and even more likely find that there is no texture size large enough .

So I am working o…
384 views
EDI
November 08, 2005
Press Releases
the big press releases are finally going out, took a while coordinating it, but now it's here!

first up:

Top News Item on GameTunnel.com
334 views
EDI
November 07, 2005
productive weekend
So over the weekend I implented the new hands-free,no-fail graphics device mode system.

Basically works like such:

  • Any and all graphics modes are tested for compatibility
  • if the mode is found to be invalid, it selects the 'closest' mode (by using propery weighting (ty to VertexNormal)), and prompts th…
  • 300 views
    EDI
    November 04, 2005
    What be this? Height Mapping?
    Why on EARTH would I be making a height-map for this game =)

    350 views
    EDI
    November 04, 2005
    New Member!
    For those of you that don't know, idave1(pixeledrain) has been chosen for the #2 slot on Project2's development team.

    I think he is going to workout great as an essential part of the project, much like Zac was in Morning's Wrath.

    Saturday he and I will be visiting the current state of the Flare3 engi…
    273 views
    EDI
    November 03, 2005
    UI Mockup 1



    Here is a design mockup of the game ui, basicaly done just to get an idea of how it might look.

    The ui will consists of 2 main parts.

    The Inventory:
    The Inventory is an expandable 'bar' of inventory items, when you pick up an item it goes into this bar.

    Clicking on an item makes you 'hold' the item.

    The…
    508 views
    EDI
    November 02, 2005
    Design Design
    Greetings all,

    Currently working out the general user inteface for the S3 Engine, nothing good to show yet, but hopefully some mockup-pics soon =D
    320 views
    EDI
    October 31, 2005
    Mixin-It-Up
    EDIT: A diagram of the boot procedure







    So this weekend saw some actual bare-metal work.

    It has been a LONG time since I've had to do any engine programing 'save for at my day-job' so I was kind of excited.

    So I made a copy of the Flare 3.0 engine (same engine that Morning's Wrath is made with), And plo…
    434 views
    EDI
    October 29, 2005
    A little explanation
    Well I knew it was going to come up sooner or later, glad sooner =)

    As HungryHungryHippo5000 voiced in my last post:

    "I thought this was supposed to be 3D!"


    He is right, that is what I intended right off the bat, but I have come to my senses and realized a few things, which changed my mind back to usi…
    270 views
    EDI
    October 28, 2005
    More Art + Open Positions
    Here is another art sample, I redid the Excavation Outfitters sign:




    Also there are two open positions here at EDIGames:

    Designer/Programmer/Scripter/Mapper - for Project2

    Marketing Director - for Morning's Wrath


    302 views
    EDI
    October 27, 2005
    more upgrades
    My monitor, IDE cables and ram coolers came in yesterday, too bad my GPU broke, can't wait to get the replacement =/

    344 views
    EDI
    October 26, 2005
    More Art
    I am really begining to like this style.



    Keep in mind what you are seeing is a 3D object with 2D hand drawn (via mouse in photoshop) textures, and some post-processing (ink lines)
    282 views
    EDI
    October 26, 2005
    Finding Style
    First, a note:

    The working title for 'Game2' is now offically

    The Golden Caldera
    Still Undecided =/
    EDIT: Apparently noone likes this name, so we are gonna think of another.

    Golden: having the deep slightly brownish color of gold; "long aureate (or golden) hair"; "a gold carpet"
    Caldera: a large depres…
    526 views
    EDI
    October 26, 2005
    General Update
    Greetings all:

    So here is what I have been doing since I got my new snazzy computer all set.

    1. Playing Doom3
    2. Playing Multiplayer Deathmatch Doom3

    I rather enjoyed Doom3, it was a good mindless escape.

    That pretty much sums up the weekend and this week so far, however I belive that the world works in…
    262 views
    EDI
    October 22, 2005
    All Done
    I think a picture is worth a thousand words, back to game development =)

    P.S. I have a switch on the back to turn off the cold-cathode tubes ;D they are just for impressing =D

    390 views
    EDI
    October 21, 2005
    Almost there.
    EDIT:

    had a question about what cd's were on my wall in that last pic.
    They are games, but you wont find UT2004, DOOM3 or even HL2 up there.

  • Phantasmagoria 1
  • Monkey Island 1,2,3
  • Kings Quest 1,2,3,4,5,6,7,8
  • The Dig
  • Indiana Jones and the Fate of Atlantis
  • Myst
  • Diablo 1
  • Lighthouse
  • Beneath a steel sky
  • The Journeyma…
  • 440 views
    EDI
    October 20, 2005
    Re-Tooling
    So where have I been these past few days?
    Where are more of the mysterious pictures?

    The answer is, I am Re-Tooling. When I started working on this next game I found that my computer... is just damn slow.

    Now, I have been meaning to get a new one for QUITE a while, as it is my current one is somewhere…
    343 views
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