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A Keyboard and the Truth

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Western Massachusetts
Mostly technical ramblings through the years of indie game development
1,888 comments
5 followers
504 entries
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EDI
July 11, 2005
The time has come!
Good Morning Everyone =)

I am pleased to announce that Morning's Wrath is now done and ready for testing.

So, when I say Done what do I mean?

It means that all of the development phase of MW is complete, there is no more new scripting or programing to do.

However, there are still potential bugs to fix …
580 views
EDI
July 01, 2005
Stop. Dev Time!
I am sure everyone will be pleased to hear, that i am taking next week off work (vacation), and will be devoting it to R&R and MW.

lets go to the chart shall we?

[F]->[S][S][M][T][W][T][F][S]<-[S]

That gives me, 8 Days of PRIME developing time! plus two more - half days (friday night and sun…
334 views
EDI
June 30, 2005
The perfect intro
So finally after about 5 revisions(all of which didin't gel with me) I have the final Intro Document, which has all of the text needed for the intro.

IMO it is really good, but I am not going to spoil anyone with it. You will just have to wait till you get the full version of the game =D
259 views
EDI
June 28, 2005
Making sure everything is on track
Finally decided to get a very concrete breakdown of our proposed payment flow on paper.



As you can see, primary gross payment is split into two (I get half, since I wrote the engine, did most of the shell programming, managed the team, did 90% of the in-game graphics, all of the 3D and 2D animation,…
338 views
EDI
June 27, 2005
Final Boss Model
Here is the final iteration of the final boss.
He has alreay been animated and rendered (took 4 hours to render, gah)




In other news:
*map9 and 10 spawners are in
*redid Leowyn Royal Soldier
some characters still pending, hoping to knock them off this week.

planning this weekend to script the final battle…
420 views
EDI
June 23, 2005
Final Boss: Iteration 1
After a night of design and modeling, ive come up with the first iteration of the final boss, General of the Ashidian Army, Rhajad Ruhl.



He is esentially a beefy guy in some serious body armor =)

His weapons are those claws =D

The blue glow is from the mana feed on his back (armies need to bring mana …
718 views
EDI
June 22, 2005
Whew =D
Morning Everyone =)

So, as of last night, the animated renderings of all the generic game enemies are done. Here is the final lineup:

(Ashidians)
  • War Wolf

  • Foot Soldier

  • Berserker

  • Elementalist

  • War Mage

  • Legionnaire

  • War Lord


  • (Lost Regionites)
  • Zalmatern


  • Segmendrada


  • Kholsetan


  • Ghesathi


  • Warlock



  • Then comes the big guy =D

    T…
    430 views
    EDI
    June 20, 2005
    Full Steam Ahead!
    Well I am finally getting back up to speed on things.

    The game enemies are almost all rendered (only one generic enemy left)

    Zac has been placing the enemy spawners on the maps, and we have set a goal to get the rest of the characters done, and placed this week, which breaks down into this task list.…
    434 views
    EDI
    June 14, 2005
    Cycle Power. Boot.
    Well then, after a long (a week?) hiatus I am back.

    Why was I gone? To sum the previous entry, I was in a car accident as a passenger.

    So, whatcha' been doin'?

    Resting and thinking mostly, driving my new car from place to place, thinking a lot about MW, mainly where it is, how far it's come and where …
    281 views
    EDI
    June 06, 2005
    ow, ow, ow, ow
    Morning everyone,

    I have a sad story to tell:


    Bad Thing:
    Last friday, the seal between my engine block and the cyclender head of my 1997 Toyota Camry LE, spung a leak, causing it to drip oil and smoke, and otherwise be undrivable.

    Good Thing
    Given that my camry is old and has plenty of problems, I decid…
    504 views
    EDI
    June 03, 2005
    Yay more enemies =D
    Got a new enemy, the Ashidian Elementalist:

    452 views
    EDI
    June 02, 2005
    More Fun
    Tonight I will be adding the dialogue that Morning says, as she goes through the 15 steps of purifying the mana well.

    The dialogue is meant to show Morning's progression into mana addition, and the associated darkness that brings. I feel the dialogue does it justice.

    I was going to post it, but i thi…
    413 views
    EDI
    June 01, 2005
    Another inspired masterpiece
    in response to This Thread

    I made this comic:

    315 views
    EDI
    June 01, 2005
    New Enemy

    EDIT: By the way, today is my birthday, if anyone cares to know =)

    I am now 22 =D


    Finally getting around to animating and rendering out the enemy graphics (this should be a sign to everyone that the end is near =D)



    Run Morning, Run! [grin]
    393 views
    EDI
    May 31, 2005
    Left, Left, Left Right Left
    Greetings All,

    Been a little while since my last update. Here is what we have acomplished since then.


    The Blood System:

    I recently added the blood system to MW, this now makes it so that when you damage somone they spatter blood onto the ground. The amount of spatter is relative to the severity of the…
    352 views
    EDI
    May 27, 2005
    Fun with Photoshop!
    Another EDI original crapster-piece master-piece:

    414 views
    EDI
    May 27, 2005
    Progress
    Greetings everyone,

    Sorry I skipped a few days on posts, it has been a tough week both at work and with MW.

    So, Zac and I are working to improve the quality of the castle maps so that they, like the lost region, will have a unique feel to them.

    I have a screen shot that shows Morning's room, with some…
    305 views
    EDI
    May 24, 2005
    A new scene =)
    We now crawl up from the depths of the lost region, to the captured floors of the castle.

    Two castle floors, filled with people to rescue, puzzles to solve, and Ashidians to slay!

    For those of you who don't remember, here is the basic game map layout.
    (the lost region has since been much more filled o…
    431 views
    EDI
    May 23, 2005
    The Lost Region is finnished!
    A visit from the lost Prince, to urge you to leave:



    That's right folks,

    we are done polishing the lost region, which is half of the non-linear gameplay in MW.

    This coupled with the existing polishing work, puts at half-way through the polishing phase (1/4 intro game,1/4 lost region)

    We did this in a re…
    357 views
    EDI
    May 20, 2005
    Thought of new gameplay features
    So last night, while Zac and I were taking a break(we need one now and then for our sanity) to talk about how cool it will be once MW is finished.

    I had mentioned to Zac, my concern about the castle maps having lots of empty rooms, which nearly nothing to do in most of them.

    Zac agreed that it did se…
    316 views
    EDI
    May 20, 2005
    Lost Prince Statues
    These imposing figures act as points where the lost prince will appear. Probably a good idea to stay away from them =)

    268 views
    EDI
    May 19, 2005
    Pushing foward at light-speed
    So last night, I did the final touches, on the completion of the lost region tower puzzles, wherein the lost king awards you with his crown, and fades away into the ether. (it's quite dramatic having played it through =D)

    and now I am on the final polishing step for the lost region, which is, the en…
    404 views
    EDI
    May 18, 2005
    EEK!
    So, last night while working on the lost region (which is becoming even more awesome, by the way.) I ran into a scripting issue.

    In the past we've had some occasional 'phantom bugs' (The Phantom of the Script Code (where is ALW when you need him[grin])) in scripting, but most of them could be solved…
    579 views
    EDI
    May 17, 2005
    Completion of the light towers puzzle
    yay, more polishing work =D


    What game since Monkey Island 3, has given you the oppourtunity to have a skull as an inventory item, I ask you that! =D
    520 views
    EDI
    May 16, 2005
    Another screenshot =D
    A light tower in the lost region Illuminated!!!
    673 views
    EDI
    May 13, 2005
    The pollishing phase at work
    Rendered the model for the Lost King,
    Also decided to rearange the furniture a bit.
    In case anyone is wondering, the dialogue you are seeing is only a piece of the conversations. I don't want you to think the game is just full of one-liners =D
    389 views
    EDI
    May 06, 2005
    Hee Hee Hee

    Proper Integration and usage of the johnhattan Module:



    heh. make a mockery of my game sprites will you![grin]
    341 views
    EDI
    May 06, 2005
    Of Publishers, Profits and Purists
    In response to DevNull's comment in my last post, I am going to present the reasons as to why do or don't want a publisher for our games.

    Notoriety:

    One thing that _really_ disturbs me about the developer/publisher relationship, is that in a lot of cases, you see on the box...





    !!!!!!!PUBLISHER!!!!!!!…
    299 views
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