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![Ready. Set. Go!](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So I submitted my form for the IGF yesterday, and paid my $95.00
I have before Sept 6th to upload MW to the site.
It needs to have an un/installer, Seriema has helped me in setting up a basic NullSoft installer, which should make things nice and painless.
I am curently working to finish the documentat…
![Fluff!](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So, I've never considered myself much of an artist.
(Thought given that I did 90% of the artwork for Morning's Wrath, lots of people tend to disagree with me.)
On paper, my drawing absolutely sucks, unless it is somthing very in-organic, and even then it's not great.
I can model pretty well, but again…
(Thought given that I did 90% of the artwork for Morning's Wrath, lots of people tend to disagree with me.)
On paper, my drawing absolutely sucks, unless it is somthing very in-organic, and even then it's not great.
I can model pretty well, but again…
![The war is over.](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Morning Everyone,
As of Sunday, Aug 21, 2005; Morning's Wrath has reached Gold Version 1.0
David McGraw (a.k.a ildave1), has beatent MW(again =D), without any major hitches.
Quite a joyus day that is for certain =)
There are still areas of the game that, 'could be better', but one has to draw the line …
As of Sunday, Aug 21, 2005; Morning's Wrath has reached Gold Version 1.0
David McGraw (a.k.a ildave1), has beatent MW(again =D), without any major hitches.
Quite a joyus day that is for certain =)
There are still areas of the game that, 'could be better', but one has to draw the line …
![Day 4](http://www.edigames.com/arrow.jpg)
Last night I met with Shoe String Games, as ususal, so it took a big chunk of my time =/
However I was up till about 1:30 working on things and got a good amount acomplished.
New Cursor!
Inspired by John Hattan's strict sense of (make games less confusing), I have replaced MW's sword cursor, with an a…
However I was up till about 1:30 working on things and got a good amount acomplished.
New Cursor!
Inspired by John Hattan's strict sense of (make games less confusing), I have replaced MW's sword cursor, with an a…
![Make it Shimmer, Make it Shine, apply that Polish!](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So I just came up with the first itteration of our 'help'
At the very least this will be provided in rich format in an HTML document with images to illustrate certain key things.
However I would really like to do a Tutorial, I guess we will see =/
Submitted for your approval, critique and whatever els…
At the very least this will be provided in rich format in an HTML document with images to illustrate certain key things.
However I would really like to do a Tutorial, I guess we will see =/
Submitted for your approval, critique and whatever els…
![Day 3](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Still racing along =D
The decision to submit to the IGF is potentially one of the best motivators I could have asked for. I work extreamly well under tight deadlines.
So, the Cinematic engine is done now, it's .cine files are expressed in XML.
It allows defenition of content layers (images, text, soun…
The decision to submit to the IGF is potentially one of the best motivators I could have asked for. I work extreamly well under tight deadlines.
So, the Cinematic engine is done now, it's .cine files are expressed in XML.
It allows defenition of content layers (images, text, soun…
![Day2](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
WHoooo, feel that burn!!!!
It is really amazing what a little motivation will do for you =)
Okay, so, what did I do yesterday, you ask?
Fixed a bunch of Kinetic Runes(made thier spells better/correct)
Fixed one of the graphics for a kinetic rune
Added additional script functions for getting/setting char…
It is really amazing what a little motivation will do for you =)
Okay, so, what did I do yesterday, you ask?
![Race for the prize](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
I am racing to get MW into good shape for the IGF,
last weekend saw the rise to beta version 6, which fixes and adds lots of nice new things:
One-Click-Battle(prevents mouse death and fustration)
Dual-Battle(hack somone to death AND cast behind you for protection)
Body Cleanup(dead bodies fade away, re…
last weekend saw the rise to beta version 6, which fixes and adds lots of nice new things:
![The Essence of MW](http://edigames.com/mwbox2.png)
Trader Jack raised an issue that has been raised many times in the past, so I decided it is time to make sure everyone is on the samge page =)
The Morning's Wrath Box Art:
It seems that a lot of people don't like the morning's wrath box art.
(as seen here in a digital rendering)
So lets talk about this…
The Morning's Wrath Box Art:
It seems that a lot of people don't like the morning's wrath box art.
(as seen here in a digital rendering)
So lets talk about this…
![Media Rehash](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So I picked up a ream of gloss inkjet paper at staples today, hoping that it would produce similar results to the gloss CD labels I have.
Unfortunetly upon getting a good look at the paper my hopes faded (should have done it in the store =/)
After runing one through I was even more dissapointed =/
The…
Unfortunetly upon getting a good look at the paper my hopes faded (should have done it in the store =/)
After runing one through I was even more dissapointed =/
The…
![The Case / IGF](http://edigames.com/mwcase1.jpg)
Greetings People =D
So, it has long been the want for me to give everyone deeply involved in the project a nice Limited Edition physical copy of Morning's Wrath.
I invisioned a box (don't we all) however I came to realize that box design and printing is exceptionally prohibitive (too damn expensive),…
So, it has long been the want for me to give everyone deeply involved in the project a nice Limited Edition physical copy of Morning's Wrath.
I invisioned a box (don't we all) however I came to realize that box design and printing is exceptionally prohibitive (too damn expensive),…
![Streaming](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So, I finally got a working concept of directsound audio streaming, i will be working tonight to finish it all up into a final clean adaptor.
Here is how it works:
Startup:
1. prepare directsound
2. create a single multimedia timer that elapses every half-second.
3. create a single mutex for sychronizat…
Here is how it works:
Startup:
1. prepare directsound
2. create a single multimedia timer that elapses every half-second.
3. create a single mutex for sychronizat…
![Revise. Test. Revise. Test.](http://www.edigames.com/disc_sample1.png)
So MW has had no shortage of bugs, but we expected this, it is impossible to imagine a game as large as MW without bugs.
Thankfully bug fixes have been fairly painless, and they seem to be growing less.
Here is the first draft of the proposed CD Art that will be on the physical version of MW:
(the tex…
Thankfully bug fixes have been fairly painless, and they seem to be growing less.
Here is the first draft of the proposed CD Art that will be on the physical version of MW:
(the tex…
![Beta Version 3.5 Released](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So, Finally released beta version 3.5 which fixes lots and lots of issues present in 3.4
I would like to take a moment to note that,
PixeledRain For being the first tester to complete Morning's Wrath.
We don't have an accurate hour-count, but he recieved the demo on the 25th of july and completed the …
I would like to take a moment to note that,
PixeledRain For being the first tester to complete Morning's Wrath.
We don't have an accurate hour-count, but he recieved the demo on the 25th of july and completed the …
![Screenshot](http://www.edigames.com/mwbeta_ss1.png)
So some people lately have been wondering where all the screenshots are =)
Somone who has been following the project since it surfaced on GDNet should have noticed that the majority of screenshots appeared during both the map design and scripting phase.
I would say 'almost' all of the areas in the ga…
Somone who has been following the project since it surfaced on GDNet should have noticed that the majority of screenshots appeared during both the map design and scripting phase.
I would say 'almost' all of the areas in the ga…
![Continuation](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So, we have made a decision to stop external testing.
Mainly because we are not getting what we hopped out of it.
We found most testers to be extreamly under-zealous, yet more than willing to bash us, as if the free beta copy they were playing was actually the Final 'I-paid-30-bucks-for' copy.
So the …
Mainly because we are not getting what we hopped out of it.
We found most testers to be extreamly under-zealous, yet more than willing to bash us, as if the free beta copy they were playing was actually the Final 'I-paid-30-bucks-for' copy.
So the …
![hehe](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Was slightly inspired, but it's not all that good.
To the tune of, In the hall of the mountain king
My new game it will be great!
I'm a noob!
Cannot wait!
My new game will be so great - you all will want to play!
First I des-ign every-thing!
Swords, Bracelets!
Helms and Rings!
Anything you want to do - you…
To the tune of, In the hall of the mountain king
My new game it will be great!
I'm a noob!
Cannot wait!
My new game will be so great - you all will want to play!
First I des-ign every-thing!
Swords, Bracelets!
Helms and Rings!
Anything you want to do - you…
![Productivity!](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So, the weekened went well and was extreamly productive.
Here are a few things that were accomplished:
Fixed State Clearing/Restoration
Integrated 14 of the 20 new item graphics for artifacts
Made doors block when a character is in them, and gave them blocked sounds
Made map transition 'portals' much ea…
Here are a few things that were accomplished:
![Behold!](http://www.edigames.com/mwtemplate_proof.jpg)
I am proud to introduce the concept for Morning's Wrath Launch website!
The entire site will be done in Flash, this decision was made so that we can give the best experience possible. There were so many things we wanted to do with the site (pertaining to animation as well as other visual and audio m…
The entire site will be done in Flash, this decision was made so that we can give the best experience possible. There were so many things we wanted to do with the site (pertaining to animation as well as other visual and audio m…
![Me Hate Bugs...](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So indeed my suspicions were correct that the offending sprite was NOT in the managed list.
How did this happen?
Well, the sprite was not a dead body, but, blood.
Yup, thats right, the blood fx is what did it in. Turns out that i did not specify the blood sprites to be managed (since they delete thems…
How did this happen?
Well, the sprite was not a dead body, but, blood.
Yup, thats right, the blood fx is what did it in. Turns out that i did not specify the blood sprites to be managed (since they delete thems…
![oy...](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
so, last night did not see the beginings of modification to the cinematic component.
Instead I found a very bad bug in the motion system.
lets say there is a script which has you go from point A to point B, then has you say somthing.
this script works normaly under most circumstances, however =)
if you…
Instead I found a very bad bug in the motion system.
lets say there is a script which has you go from point A to point B, then has you say somthing.
this script works normaly under most circumstances, however =)
if you…
![Pushing Ahead](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Found and Vaporized a few more save bugs yesterday (oy...)
Can't be positive but it looks like things are fairly stable now as far as saving is concerned.
For testing, I've saved smack dab in the middle of complex controlled sequences, involving lots of character motion and multiple scripts, and it …
Can't be positive but it looks like things are fairly stable now as far as saving is concerned.
For testing, I've saved smack dab in the middle of complex controlled sequences, involving lots of character motion and multiple scripts, and it …
![Beta Version 3.0](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Morning all =)
So, we have finally reached beta version 3.0
What is so good about 3.0 you might ask?
well...
1. Save/Load system implemented
2. Dialogue revised/spellchecked
3. Mana well trickle charges mana
4. lots of bugs fixed
the only major components that are still outstanding are...
1. The intro cinem…
So, we have finally reached beta version 3.0
What is so good about 3.0 you might ask?
well...
1. Save/Load system implemented
2. Dialogue revised/spellchecked
3. Mana well trickle charges mana
4. lots of bugs fixed
the only major components that are still outstanding are...
1. The intro cinem…
![Testing Day 4](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Not much happened yesterday, testing wise.
Ive removed my focus from the configuration window bug, since I have bigger fish to fry.
Right now my focus is on the save system, and removing the bugs from it.
Last night while debugging it I ran into a strange bug, which was causing it to crash.
Upon furthe…
Ive removed my focus from the configuration window bug, since I have bigger fish to fry.
Right now my focus is on the save system, and removing the bugs from it.
Last night while debugging it I ran into a strange bug, which was causing it to crash.
Upon furthe…
![Testing Day 3](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So day3 of testing went well.
Map4 Bug
Apparently Seriema's bug was indeed valid, I mispelled a variable name in one of the script functions on map4.
This is of course the only reason (IMO) why implcit variables suck, since if explicit declarations were neccisary it would have told me that $lphalpien …
Map4 Bug
Apparently Seriema's bug was indeed valid, I mispelled a variable name in one of the script functions on map4.
This is of course the only reason (IMO) why implcit variables suck, since if explicit declarations were neccisary it would have told me that $lphalpien …
![Testing: Day 2](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
So the second day of testing went okay as well.
With the help of Seriema I was able to isolate and destroy some good bugs, for instance:
config dialog cancel bug
config apply button not default
sprite flicker (time base animation frame overflow(evil!))
part of the 'Phantom Quit Bug'
The Phantom Quit Bug,…
With the help of Seriema I was able to isolate and destroy some good bugs, for instance:
The Phantom Quit Bug,…
![Testing Day 1](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Yesterday saw the start of some external testing, starting with one existing non-gdnet member (who turned out to be the best tester in the last round), and two new gdnet testers, RobLoach and Seriema.
So far most things have gone on without a hitch, but there were a few minor things:
1. I forgot to i…
So far most things have gone on without a hitch, but there were a few minor things:
1. I forgot to i…
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